Steve worked on Dirty Bomb while as Head of Audio at Splash Damage. Mark composed and produced the score.
Initially kicked off before Steve joined Splash Damage with a different visual aesthetic and mood, Dirty Bomb required a rework of many sounds. We recorded a large variety of weapons to create the gun audio in Dirty Bomb, keeping the original core intact. Other audio included abilities, items, dialogue and trailer sound design and mixing for multiple trailers.
Mark composed a unique and exciting score that stands the game apart from other competitive shooters.