Steve Whetman - March 2019
 
Appox. 50 minutes long.
 
90% of this was previously a talk I gave at Edinburgh Festival of Sound, built from my previous blog posts and presentations starting 2012.
 
OBJECTIVES AND PLANNING
 
 	Variety - Environment vs Weapons
 	Lots of spaces - good for project realism
 	Lots of weapons...
																			
																	 
				 
			
		
						
									
								
											
							
								
												
						Above: Peter Burgis, foley artist, destroying fruit in the name of wonderfully gory audio.
 
While at Splash Damage I headed up audio on Gears of War: Ultimate Edition, working closely with The Coalition in Vancouver, and with Pinewood on foley duty.  It was a fantastic project to work on,...
																			
																	 
				 
			
		
						
									
								
											
							
								
												
						Some of these recordings were used for sound design on Batman: Arkham Origins and Gears of War: Ultimate Edition.
 
Man made noise is everywhere, it's invasive and masks a place's natural sound, it's more or less accepted as part of life.  Stand in a field in...
																			
																	 
				 
			
		
						
									
								
											
							
								
												
						I always need rattling metal sounds, pretty much every project I've worked on has had some sort of metal that rattled, be it pipes, a gangway, a giant robot with eye laser or corrugated roofing.  A while back before I joined Splash I did a little...